The Players Handbook will tell you that it is a level 1 Abjuration spell and describes it as follows. ). When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th. (PHB 194) Since magic missile never rolls, it is not an attack. draconic ancestry, you can add your Cha-risma modifier to one damage roll of that spell. And if I upcast fireball to make it deal more damage it still does 1 concentration. Brooch of Shielding - DND 5th Edition. Learn how to cast and use Magic Missile, a 1st-level evocation spell that creates three glowing darts of magical force that deal 1d4 + 1 damage to a target of your choice. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. How Does Fury of the Small Work with Magic Missile? Magic Missile is a spell that deals damage, so Fury of the Small can be used when casting it. D&D 5e monks have good Dexterity saving throws, but that isn't always enough to save them. For example Cure Wounds is a evocation spell so you say for all evocation spells "I call upon the Light to (spell name)". 5e even made Mage Hand visible -- even though the spell itself doesn't say so. Learn how to cast and use Magic Missile, a 1st-level evocation spell that creates three glowing darts of magical force that deal 1d4 + 1 damage to a target of your choice. The extra necrotic damage equals your level . #10. Vision: The sense or ability of sight, or something seen, an object perceived visually. Yes, magic missiles automatically hit. J. The target is an enemy wizard and his 2 bodyguards. Magic Missile is one of D&D 5e's most dependable spells. Range: 120 feet. In case of 5e, if the Wizard can talk and flail their arms around, then magic missile can be cast. Bandit no. Scorching Ray becomes your best single-target spell for a while, it scales up 2d6 per level which is great. A magic missile is not an attack, so you get no extra damage from hex. . That is it! The rest is up to you. You'll need: 2 levels of Order of Scribes Wizard, 6 levels of Celestial Warlock, and 6 levels of Draconic Bloodline Sorcerer with Gold, Red, or Brass dragons as your chosen dragon type. Generally, the reason Magic Missle is a good upcast is because the damage, although low, is reliable. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you. The DC equals 10 + the spell’s level. A multiattack is separate attacks, so you'd have to roll for each attack that hits. At Higher Levels. The Magic Missile spell ( PHB p. Class: Magic-User. Wand of Magic Missiles. Some spells require you to see the target, and some don't. 1st-level Abjuration. Magic Missile 3x(1d4+1) damage, single or multiple targets. From Player's Handbook, page 257. A dart deals 1d4 + 1 force damage to its target. Shield of Missile Attraction. So. Each dart hits a creature of your choice that you can see within range. Effectively, the spell expands to fill the slot it is put into. A dart deals 1d4 + 1 force damage to its target. a magic missle spell is an instantaneous effect. The examples you give work out as 4. This wand has 7 charges. It is a 30 plus year old name with strong van painting vibes. In a recent game, Sleepy, our Hibernator, cast magic missile. Cantrips—simple but powerful spells that characters can cast almost by rote—are level 0. Hey guys, this may be my most op dnd 5e build to date, so let me know what you think of it in the comments. 28. \$\endgroup\$ There is, of course, another way to go around this. Only a handful of abilities counteract it. An easy guide to the Uncommon Wand, its price, and its magic aura when seen through the Detect Magic spell. A Ranged Weapon Attack is an attack that is both a Ranged Attack and a. That being said the best way to boost the damage is build around magic missile. You can only use Shield after you’re hit. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. Fire This wand has 7 charges. It says the magic word for the Shield spell. The Attack must use a Finesse or a ranged weapon. You could easily justify dropping it as early as level 5 when your cantrips power up and level three spells kick in. Gain a bonus to one of the spell’s damage rolls. Creating new spell slots or sorcery points (in the PHB the section detailing this is called "Flexible casting". Multiclass into UA Phoenix Sorcerer to use the Mantle of Flame ability to add a Charisma bonus to one fire damage die roll. MECHANICS OF THE MAGIC MISSILE 5E: Magic Missile is a first-level Evocation spell that summons three magical bolts that do damage to the targets you specify. Melf's acid arrow is a dumb name. A dart deals 1d4 + 1 force damage to its target. The explosive nature of the spell can be handy for destroying mundane objects. There's a strong chance you'd take out all three duplicates in one shot. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The real question. 5 and 4. variations. Choose one creature, object, or magical effect within range. The spell would need to be cast at. If the attack roll scores a critical hit, the target of. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. Magic Missile (1st-Level Spell; Requires a Spell Slot). Any spell of 3rd level or lower on the target ends. You can increases the spell slot level by one for each additional charge you expend. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. You can increase the spell slot level by one for each additional charge you expend. The spell created three whistling darts of magical energy that shot at targets of the caster's choice in a twisting motion. Once per day, the warlock can use the Pearl to regain a spell slot up to the third level. " The rules for rolling damage clearly states, "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Magic Missile has some uses outside of battle. It's the worst damage of any (leveled) spell in the game. Level 5-10. And a fighter can do 6d6 with his action surge. Given that Jim’s Magic Missile is NOT the same spell as Magic Missile, I. Each dart hits a creature of your choice that you can see within range. More details on the Scroll of Magic Missile can be found at Magic Missile Spell Details Detect Magic Aura. Join Date: 3/23/2017. If the attack roll scores a critical, the missile does 5d4 force. An invisible barrier of magical force appears and protects you. The actions list on monster entries state those "ranged weapon attacks" right after the name of the action, for ease of reference. A dart deals 1d4 + 1 force damage to its target. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. After the missiles strike, they ricochet to a number of targets up to the number of missiles created by the spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. #2. Whenever a ranged weapon attack is made against a target. You create three glowing darts of magical force. In this case, Magic Missile. For example, the Ranger spell Lightning Arrow. For the duration, you sense the presence of magic within 30 feet of you. That's topped by a single Greatsword attack by an 18 STR fighter (11 avg). So someone like a cleric using bestow curse and the sapphire spark would be able to do 4D4 + 4D8. Magic Missile 5E is a 1st level evocation spell, which is only natively available to Sorcerers, and Wizards. So yes, Magic Missile hits because Magic. This makes it somewhat less. If you want something fancier than "immune to everything but magic missile", you could say: Regeneration. A dart deals 1d4+1 force damage to its target. You create three glowing darts of magical force. I'm looking for help with writing a macro in the D&D 5e Roll20 Template for Magic Missile. At Higher Levels. But this isn't the only class ability that can be stacked with Magic Missile. On a hit, the missile does 2d4 force damage. Multiclass into UA Phoenix Sorcerer to use the Mantle of Flame ability to add a Charisma bonus to one fire damage die roll. . It depends on the spell. (Of note, this is different than Mike Mearls' answer which viewed a Magic Missile as one source of damage. 1 Minute. Magic Missile. Each dart deals 1d4 + 1 Force damage to the target. No. In the case of Magic Missile the book seems pretty clear that if you're not rolling you're not attacking, and I'd say Hex doesn't apply. Before the Spellplague and after the Second Sundering, magic missile grew in power as its spellcaster did, so that more experienced wizards or sorcerers cast more bolts with a. Magic Missle doesn't require an attack roll. Sometimes it’s not about doing damage, sometimes it’s about sending a message. Class Features. A typical spell requires you to pick one or more targets to be affected by the spell's magic. School: Evocation. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Yes. You create three glowing darts of magical force. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by. An invisible barrier of magical force appears and protects you. 5 and never misses so its effective damages are the same. The original description of Magic Missile led players to dispute whether casters needed to make a to-hit roll. Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. Neither does any additional character option / feats / etc. In the case of a physical object being in the way of you and your target, say a wall, I understand that you lose a clear path to your target, although it would generate a lot of "cool" points if your Magic Missile. C. This also comes up when it comes to death saving throws. Yes. Removing the shield fails to end the curse on you. But what you actually should be doing is rolling 1d4+1 and multiplying it by the number of darts striking a target. 1 Minute. The darts all strike simultaneously, and you can direct them to hit one creature or several. The scroll is completely useless for you. So yes, Magic Missile hits because Magic. You can increase the spell slot level by one for each additional charge you expend. Saving throw, yes. A duplicate can be destroyed only by an attack that hits it. The Wizard can hear that the Flameskull is saying a magic word. First Post. Each dart hits a creature of your choice that you can see within range. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are. For example, if Boredflak empowered his magic missile, it would cost his 5 spell points (as if it were a 3rd-level spell) but would shoot only one missile and deal (1d4+1 × 1. Therefore your Spell Attack Bonus doesn't come into play. The Evoker Wizard’s job is to indiscriminately cover the battlefield in heavily damaging magic. To me that would give weight to letting them strike objects as well as people. So I make each dart hit a different target. 1 Answer. Almost any spellcaster who can learn it is better off taking it. Legend. only touch and ranged touch spells need to hit the ac. Magic Missile is a Special Case. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. It gives any character a reliable fallback option. In general, any magic items before level 5 are going. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventures of Acquisitions Incorporated in your own D&D campaign. Starting with the secondGain a bonus to one of the spell’s damage rolls. Range: 120 feet. Some creatures regenerate, some have Darkvision, the Rug of Smothering just happens to have an ability that transfers damage it takes to its victim. Dzaan creates three darts of magical force. Balancewise it is no different from Scorching Ray. At higher levels, you add another dart for each spell level beyond first level (second level magic missile produces four darts). Yes, though arguably in a lot of these situations the creature might have False Appearance which makes it indistinguishable from an object. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra. Unless your dm is specifically allowing it, arcane teickster doesn't have access to magic missile except the spells you learn at levels 8, 14, and 20. g a 3rd level spell which is an 'empowered magic missile' would do 3/4/6/7 damage each (1d4+1 * 1. In 5e there are no critical failures, only failures, so I would imagine it would have to be something worse than simply not succeeding. The DM made a call, saying no precedent. For example, I usually describe magic missile as the enemy being hit with three (or more) bludgeoning attacks. Bestow Curse: "While the target is Cursed, your attacks and Spells deal an extra 1d8 necrotic damage to the target. Shield is available to both Wizards and Sorcerers at level 1. A dart deals 1d4+1 force damage to its target. Magic missile is multiple effects, each of which damage a single target. It is immune to all damage and can't be dispelled by dispel magic. Magic Missile is a Special Case. The darts hit simultaneously, so you have to choose 1, 2, or 3 targets for the magic missiles before seeing how much damage the spell will do. How Does Magic Missile Work in 5e? Magic Missile automatically and instantly deals damage to between one and three targets within 120 feet. It is also fun to play with, if you enjoy relaxing, rune options and a good light show, try out this build while the season lasts. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. It's because of how the "simultaneous" clause in Magic Missile interacts with 5E's rules for rolling simultaneous damage for AoE spells. Magic missile is basically an AoE spell with a max number of targets. Each chosen target hit by the missile would take 2d6. Magic Missile states in it's description: Each dart hits a creature of your choice that you can see within range. The Fire Rune is best for max damage, however at t16 pick any rune on Magic. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. Almost all mechanics in 5e dont care what the base level of the spell is, they only care at which level you cast it at. On a hit, a missile deals 2d4 force damage to its target. I could use some help with pretty much. Each secondary target takes 1d4+1 points of damage, as if struck by a single magic missile. I typically use lesser wands at early levels that don't recharge. At Higher Levels. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by Jim Darkmagic!Per the Rug s description: Damage Transfer. Posts: 302. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you. See. Throws out 4 purple balls that home in on an enemy and explode on impact. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. Skorm_S_S. Extra Attack, Stunning Strike 6th. Here’s are the important components of the build: Hexblade 1/Evoker Wizard 10+. The Hexvoker is a popular concept. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. 13–14. (PHB 196)" This is a rule most people wouldn't think to apply, but it makes total sense. Magic Missile is not an attack, since it hits automatically. Make a ranged spell attack for each missile. Many of the original concepts have become widely used in the role-playing community across many. A level 15 sorcerer will have 15 sorcery points. 5 total damage. Magic missile is specifically called out as an example of a spell that you cannot Twin. You could easily justify dropping it as early as level 5 when your cantrips power up and level three spells kick in. 20 Intelligence. The answer is , that sneak attack can’t be applied to any of the Magic Missiles damage…. It is an awkward, spotty little spell that has a stupid face, and smells. The mirror image spell has no effect on magic missile, which doesn't. We have: Magic Missle (2nd levle): 4d4 + 4 = 14 dmg on average Melfs Acid Arrow: 6d4 (including the delayed damage) = 15 dmg on average So not only is the damage of the magic missle guaranteed (no save throws / attack roll) but it does that damage instantly while melfs arrow does. Deflect Missiles is a feature gained at level 3 by all Monks regardless of which Monastic Tradition they choose. . For example, a 9th level magic missile deals (1d4+1) times 11 damage, an average of 3. Level: 1stCasting Time: 1 ActionRange/Area: 120 ftComponents: V, S Duration: Instantaneous School: EvocationAttack/Save: NoneDamage/Effect: Force Description. \$\begingroup\$ @kbelder I would say destroying the 3 illusions is a worse consequence for the mirror image than the caster being hit by magic missile, so your reading makes it more vulnerable to a common first level spell - it means the 1st level spell completely negates the 2nd level spell all at once. Magic missile is cool. Each dart hits a creature of your choice that you can see within range. RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. Thus, you roll for each dart, and the rule on page 196 wouldn't apply. The technical formula was 3 (1d4+1). If you look at Magic Stone as a pure damaging cantrip, then yea, it’s pretty “meh. Each dart is aimed at a creature you choose that is visible within the of. The rules of D&D 5e don't cover Magic Missile very well, so whether each missile counts as a separate source of damage is at best unclear. Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). Most wands are wood, but some are bone. If seeing the target isn't required, the creature isn't entitled to any bonus from being. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. Wand of Magic Missiles Sources: DMG. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are. Since magic missile does not require an attack roll, its range is not doubled by Spell Sniper; but it will help with any other spell that requires an attack roll,. Magic Missile is a first level spell that fires three magical force darts, which you can fire at one creature or you can spread them among multiple targets. Scales 1d4+1 damage per level up-cast. That one spell is the single specific spell attack that does not need to make an attack roll to hit you that is nullified by shield. Most magic in general have descriptions of a visual appearance. It's not strictly required by RAW to treat Magic Missile the same way as an AoE spell, but it's certainly reasonable, and it avoids some thorny problems with multi-targeting scenarios. The rules for Scorching Ray can be found in the Players Handbook on page 273. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . Spells: A force missile mage continues training in magic as he gains levels. You create three glowing darts of magical force. It sounds like a high school zine, does not inspire joy, and no one is going to yell it at the table. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. You have resistance to the triggering damage type until the start of your next turn. the Tarrasque's hide can deflect magic missiles. Each effect is rolled separately. Evil Mage Legacy This doesn't reflect the latest rules and lore. Magic Stone 5e. My ruling leans this way: Attacker casts Magic Missile and aims all three at the target (who has already cast Mirror Image). Fire Bolt. Magical attacks ignore DR but not hardness. Magic missile does increase darts, but it does so for each SPELL level above 1st, not character level. Monk Class Details Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. Jim's Magic Missle needs an attack roll for each dart, and interacts very unfavorably with disadvantage. Actually not. That one spell is the single specific spell attack that does not need to make an attack roll to hit you that is nullified by shield. RAW Hexblade curse would trigger because it looks for damage rolls and Magic Missile uses 1d4+1 damage roll. Spirit shroud requires an attack. Each dart targets a creature of your choice that you can see within range. Magic Missile – DnD 5eAn artificer who specializes as an Armorer modifies armor to function almost like a second skin. Arcane tricksters can only learn spells from. That being said the best way to boost the damage is build around magic missile. Effectively, the spell expands to fill the slot it is put into. Choose one creature, object, or magical effect within range. It automatically hits and deals 1d4+1 force damage. Magic Missile's whole gimmick is that there is zero save and zero attack rolls. Casting Time: 1 Action. It says the magic word for the Shield spell. You get three missiles that deal 1d4+1 damage that hit up to three creatures. MM is very good at level 1, not bad at level 2, but, like all damage spells, falls to scale well. Yes, it'd be funny, but in the way that fighting with a rubber chicken is funny; it's just so clearly bad and inefficient that you can't help but laugh. Since magic missile is such a common spell, it is very likely that players would know when its coming at them. Make a ranged spell attack against the target. For example: if our example wizard casts magic missile using one of their 2nd-levei slots, that magic missile is 2nd level. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. 3 has 5 HP - he’s asleep, your total is now 35. . Magic Missile - unique Ability. In 5e spell design, 1st level spells cast as 2nd level spells are intended to be weaker than real 2nd level spells; the upgrade from upcasting is supposed to be less than the upgrade from 2nd level effects. Meaning you have a minimum of 2-5 damage per target if you. I enjoy playing a rogue in my current D&D 5e campaign and adore the description of a rogue in the D&D Player’s Handbook: “Every town and city has its share of rogues. Magic-Eating Mist. Thus, a quickened twinned repeating magic missile (normally a 12th-level spell) will only use up an 8th-level spell slot! You may quicken spontaneous spells thanks to your Rapid Metamagic feat. Share. Vision: The sense or ability of sight, or something seen, an object perceived visually. This also comes up when it comes to death saving throws. Any range extending option that is from a 5e published, hardcover text is fair game (Tasha's / Xanathars' / Mordenkainen's / etc. See the spell's description, casting time, range, components, duration, school, and user comments from other players and experts. You hurl a mote of fire at a creature or object within range. In the magic missile spell, a magical force of energy darts out from the user and strikes the target. assuming the haven't patched out the magic missile evocation wizard weirdness (where they add int mod to every missile because its one damage roll) thats insane auto damage. Y. 125. It is a more resisted type of damage, but you can also take elemental adept fire to change that. 5 damage as it has a 25% chance to miss its effectives are 7. Weapons and Armor Proficiency: Force missile mages gain no new weapon or armor proficiencies. You can pick the targets one at a time in order, unless the spell says otherwise (as magic missile does). Firebolt before level 5. Magic Missile – DnD 5eMy 5e group just finished playing through the 5e Starter Set. As a bonus action, a sorcerer can convert sorcerer points into a spell slot. A big advantage of Magic Missile is you can hit 3 different things, so if you're. Some magic items allow you to cast spells using them, even if you are normally unable to cast such spells, such as the Wand of Magic Missiles or the Helm of Telepathy. A dart deals 1d4 + 1 force damage to its target. Fear not the witch that has cast a thousand spells once, but one who has cast a single spell a thousand times. D&D Spells: Magic Missile Done to DeathNerdarchy received a request to max out the classic Dungeons and Dragons spell magic missile. ) Without an attack roll, there is no D20 to determine what you hit - you simply hit the target. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. It is because Magic Missile uses the unique phrase, "The darts all strike simultaneously,. Now let's take a Magic Missile cast on spell level 3 (5 missiles) and distribute them on three targets 1, 1, 3. Traps and other artificial stumbling blocks. #2. It depends on the spell. Range: 150'. See full list on rpgbot. the Tarrasque's hide can deflect magic missiles. Use a combination of these spells to land hits every. Level: 1. I joined an adventure league yesterday. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. The caster can shoot the arrow with magic, and it strikes any visible target the caster designates. Neither does any additional character option / feats / etc. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature to make use of it). The general rule is: If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack. A missile counts as a monk weapon if thrown via Deflect Missiles; it deals its damage or Martial Arts damage (the monk’s choice). Magic Missile is wierd, if you roll a 3(1d4+1), then each individual dart deals 3 points of damage, rather than rolling the dice separately for each. Whether or not the spell can be CounterspelledMagic Missile. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. 5 and 5. You're casting magic missile in preference to scorching ray?Magic missile is a 17. This means a couple of different things. Each dart does the same amount of damage. . It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. Either way, that is RAW now in 5e. A fifth edition D&D book created in partnership with Penny Arcade Inc. 125. A wizard who uses bestow curse and a lvl 3 upcasted magic missile it’s 6D4 + 6D8. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. Shield allows you to cast it as a reaction when you are "targeted" by magic missile, although exactly how you know is not specified. Tenser's Disk is probably visible: In 4e art from the books, the disk is visible. Magic Missile. The spell's ability to cause automatic damage makes it one of the most-used spells. . Take 2 levels of UA Lore Mastery wizard to get the Spell Secrets ability. For a more convoluted method, you can add fire damage to Magic Missile by using a combination of Snowcasting (from Frostburn. Magic Missile. Continue reading "Magic Missile: Your Playing It. Sep 27, 2016. Generally, the distinction doesn't matter, but it means that features and items like Imbued Wood Focus technically adds the +1 to every bolt, rather than to just one bolt. This build make use of the versatile Delsere set, however this build is used for speed farming and will struggle for speed after GR100. . Kreeshah. No other specific exceptions are made. The ability to. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. At 5th level you create two darts, at 11th level you create. Since magic missile doesn't require an attack roll, it won't proc the effect. The Middle Finger of Vecna has a 5e version of 3. You choose the target for each missile. I believe some of the novels over the years have magic missile striking objects. (Note: I'm "houseruling" that Magic Missile can be used to attack objects).